Baselight

Video Game Use In US High School Students

This data set was obtained from the Monitoring the Future survey

@kaggle.houstongen_videogame

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About this Dataset

Video Game Use In US High School Students

Context

This is a subset from the Monitoring the Future Survey of high school students. My focus in working on this is trying to understand the effect that technology use has on grades (GPA).

Content

The columns are labeled. Technology use (PC, videogame use, etc.) as well as Grades (GPA) are labeled accordingly.

Acknowledgements

This dataset is the result of Monitoring the Future, at the University of Michigan.

Inspiration

Is GPA affected by the use of technology?

Tables

Test

@kaggle.houstongen_videogame.test
  • 40.83 KB
  • 2202 rows
  • 24 columns
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CREATE TABLE test (
  "caseid" BIGINT,
  "v1" BIGINT,
  "v3179_grades" BIGINT,
  "v3208_happyness" BIGINT,
  "respondent_age" BIGINT,
  "v3150_gender" BIGINT,
  "v3490_hrsincomputer" BIGINT,
  "v3518_hrsinternet" BIGINT,
  "v3519_vg" BIGINT,
  "v3523hrs_text" BIGINT,
  "v3524_hrstalkcell" BIGINT,
  "v3527_hrssocialnet" BIGINT,
  "v3528_hrsvideochat" BIGINT,
  "unnamed_13" VARCHAR,
  "unnamed_14" VARCHAR,
  "unnamed_15" VARCHAR,
  "unnamed_16" VARCHAR,
  "unnamed_17" VARCHAR,
  "unnamed_18" VARCHAR,
  "unnamed_19" VARCHAR,
  "unnamed_20" VARCHAR,
  "unnamed_21" VARCHAR,
  "unnamed_22" VARCHAR,
  "unnamed_23" VARCHAR
);

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